Electronic Arts Tone of Voice — Inspiring & Playful
Tagline: "We exist to inspire the world to play"
Industry: Video Games
Sector: Gaming
How Electronic Arts Communicates
Electronic Arts communicates with a inspiring, playful and global voice using inspiring language. Their sentences are primarily statements in the present tense. Their messaging is figurative. Their tagline, "We exist to inspire the world to play", captures this voice. The central tension in Electronic Arts's communication is innovation vs. annual franchises, which shapes every message they craft. Their mission is to inspire the world to play.
Tone Words
Electronic Arts's brand voice is defined by the following tone words: Inspiring, Playful, Global.
Communication Style
- Language Style: Inspiring
- Sentence Type: Statement
- Tense: Present
- Expression: Figurative
Electronic Arts Brand Story
EA is a global leader in digital gaming with franchises like FIFA, Madden, and The Sims.
Brand Message
Creating groundbreaking games that inspire play
Brand Mission
To inspire the world to play
Brand Positioning
Core Concept: Play Inspiration
Central Tension: Innovation vs. Annual Franchises
About Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die! The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Into the 21st century, EA develops and publishes games of established franchises, including Army of Two, Battlefield, Command & Conquer, Dragon Age, Dead Space, Mass Effect, Medal of Honor, Need for Speed, Plants vs. Zombies, The Sims, Skate, SSX, and Star Wars, as well as the EA Sports titles College Football, Dirt Rally, FC–FIFA, Madden NFL, NASCAR, NBA Live, NHL, PGA, UFC, and WRC. Since 2022, their desktop titles appear on the self-developed EA App, an online gaming digital distribution platform for PCs and a direct competitor to Valve's Steam and Epic Games' Store...
Frequently Asked Questions About Electronic Arts
What is Electronic Arts's tone of voice?
Electronic Arts uses a inspiring, playful, global tone of voice. Their communication is inspiring, typically using statement-style sentences in the present tense. Their tagline "We exist to inspire the world to play" exemplifies this voice.
How does Electronic Arts communicate with customers?
EA is a global leader in digital gaming with franchises like FIFA, Madden, and The Sims.
What is Electronic Arts's brand message?
Electronic Arts's core message: Creating groundbreaking games that inspire play Their mission: To inspire the world to play
What is Electronic Arts's slogan?
Electronic Arts's slogan is "We exist to inspire the world to play". It carries their inspiring, playful, global voice.
What is Electronic Arts's mission?
Electronic Arts's mission: To inspire the world to play
What makes Electronic Arts's brand voice unique?
Electronic Arts stands out through their inspiring, playful, global communication style. Their central brand tension, "Innovation vs. Annual Franchises", shapes how they communicate across the Gaming sector.
What language style does Electronic Arts use?
Electronic Arts uses inspiring language, with figurative messaging, in statement-style sentences, using the present tense.
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Compare Electronic Arts
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